12/30/2023 0 Comments Dosbox mount cd image![]() ![]() CD (Change Directory) Allows you to move up and down a directory tree. This will allow you to play booter floppies or boot other operating systems inside DOSBox. I don't believe any of the larger games have cd audio or sector reading.BOOT Will start floppy images or hard disk images independent of the operating system emulation offered by DOSBox. Unifying several cd images in a folder is not really a hack, you are just dumping the date in the same place. There is no need for gog users to EVER use CTRL+f4, as you can simply mount each cd image to a separate drive. Even then i think i've seen some cases where they're dumping multiple cd contents into a single dir and using mount d cddir -t cdrom, which is a major hack that only works if the game is not reading sectors locations directly, using label recognition or uses cd audio. ![]() The only cases where this doesn't happen is major games they have no expectation of this happening ever, such as World of Xeen. If it was policy to just dump isos they wouldn't have merged all the other games they could. Serious Callers Only wrote:Just because gog mounts images doesn't mean that they don't prefer to shrink the games and not have the user do 'ctrl+f4' which believe it or not, is a major obstacle to a casual gamer that never heard of dosbox or read readmes. Still, the option for those that wish to save disk space is not a bad idea. There's no way to play the GOG games in DOSBox as there are no game executables besides ScummVM. They've already ruined the Gobliiins games this way. This isn't a big deal for early SCI games as multiple floppy disk resource files don't take up that much space, but for games that span 2, 3, 5, 7 CDs the file size adds up (as well as resource rendundancy).īut I also would rather have the original game files on GOG, personally. Being able to unify all resources into one resource file would cut down on file size immensely. Copying (or downloading, in GOG's case) all the original game discs would constitute transferring more data than is necessary since we aren't limited to CDs anymore. The idea he's getting at is that many game resources are shared between discs, creating a redundancy of game data between them (things like menu sprites/cursors, Ego sprites, and stuff that would need to be loaded into memory no matter which disc you're using). I'm asking here, because scummvm devs are currently working on SCI32 and recently released a version with support for both RAMA and Lighthouse, so you should know well what's wrong here and have the necessary c++ skill to check unisci code. But that would surprise me, considering how VFS usually work and how Sierra used its own (with a patch directory that overrides anything etc). Maybe the actual problem is that the interpreters for these games didn't allow loading these files from the VFS container. ![]() Note that it already works for phantasmagoria or GK2 that are both larger games.įrom my RAMA cds, apparently RAMA cd 1 has uncompressed (or at least 'not in a filesystem file' because i well know that things can be uncompressed in a container format) audio and videos in dedicated dirs 'AUDIO' and 'ROBOT'. Only no one interested in doing this has the skills or knowledge of SCI file formats to adopt this code to add support for those two games. UNISCI source was released a few years back: It works almost perfectly., and allows the dos interpreters and scummvm to share the same files (dos can't do it, and dosbox can't because the cds have to be mounted) except, for two multicd games: Unisci if you don't know, is a tool to take resource files from different cds of a SCI32 game and join them into new, merged files.
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